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1. ChatterBox Video Game Radio - Show 250
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LittleBIGPlanet is still totally awesome, and you should be playing it right now. When you're not playing it, you can listen to our show. This week you'll hear us interview Jon Dean, Executive Producer at EA Salt Lake, who talks with us (and his Producer friend, Jeff) about the commonly negative sti
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public date: Tue, 11 November 2008 23:45:00 -0800 - (15 MB Type: MPEG)
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2. ChatterBox Video Game Radio - Show 249
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Alon finally got to enjoy LittleBIGPlanet, although he's missing out on the all-important online universe. Why can't Sony get its act together? Of course, Rich also got Fallout 3, but he didn't get to talk about it because callers, instead, wanted to discuss making it in the business as an artist an
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public date: Tue, 04 November 2008 23:15:00 -0800 - (15 MB Type: MPEG)
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3. ChatterBox Video Game Radio - Show 248
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Alon calls in while he's away on vacation. As usual, when Ara is left to run the show, it gets a lot better. This week, we question several things... if realism actually makes a game better, if Red Octane knows how to make gaming hardware, and if citizens have the right to be protected from being of
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public date: Sun, 02 November 2008 10:50:00 -0800 - (15 MB Type: MPEG)
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4. ChatterBox Video Game Radio - Show 247
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This show is all about LittleBigPlanet and how useless Sony's "recall" really is. If Walmart can sell it, what good does it do to make everyone else wait? Ara also practices his skills reciting the Koran. We kinda beat up Dave Halverson a little bit too... but he deserved it.
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public date: Tue, 21 October 2008 23:40:00 -0800 - (15 MB Type: MPEG)
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5. ChatterBox Video Game Radio - Show 246
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Ara somehow found Morrowind again, and Alon questions what a game like that does to reward the player and keep him interested in playing. We're also curious about video game marketing, given that we were supposed to have Tim Fitzrandolph on the show as part of his Radio Media Tour for Spectrobes: Be
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public date: Tue, 14 October 2008 23:30:00 -0800 - (15 MB Type: MPEG)
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6. ChatterBox Video Game Radio - Show 245
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E For All was absolutely horrible, although Alon did enjoy some Gamer Grub and get a cool new piece of furniture to hold his gaming guitars (dudethingcreations.com). The best part of the show was the Indiecade. Stay tuned to future shows to learn more about the independent games at the show, but tak
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public date: Tue, 07 October 2008 23:30:00 -0800 - (15 MB Type: MPEG)
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7. ChatterBox Video Game Radio - Show 244
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Matt Barton, author of Dungeons & Desktops: The History of Computer Role-playing Games, joins us to discuss role-playing games as they've existed in their various forms. It seems everyone has a strong opinion on the subject, even if they don't all play RPGs.
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public date: Tue, 30 September 2008 23:30:00 -0800 - (15 MB Type: MPEG)
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8. ChatterBox Video Game Radio - Show 243
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Chris and Ken, of Big Bang Entertainment Studios, join us to discuss how they created their independent studio after leaving Rainbow Studios earlier this year.
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public date: Tue, 23 September 2008 23:30:00 -0800 - (15 MB Type: MPEG)
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9. ChatterBox Video Game Radio - Show 242
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A listener loves the new game, Pure, and it makes him wonder why console-based racing games usually don't have track editors. Of course, Alon uses the opportunity to gush about how incredible the level editor is in Little Big Planet and suggests that it will mark a new era of user-generated content
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public date: Tue, 16 September 2008 23:20:00 -0800 - (15 MB Type: MPEG)
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10. ChatterBox Video Game Radio - Show 241
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The $200 XBOX 360 is finally a reality, and some of us think it will have a significant impact on the gaming space. Ara also has some interesting stats about MMO gamers that surprise both Rich and Alon.
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public date: Tue, 09 September 2008 23:45:00 -0800 - (15 MB Type: MPEG)
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11. ChatterBox Video Game Radio - Show 240
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Ripe from the recent trip to PAX, Alon quizzes Ara and Rich with the same questions from the Family Feud event that he ran in Seattle over the weekend. Ara questions the validity of complaints regarding the Invaders art installation at Leipzig.
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public date: Tue, 02 September 2008 23:00:00 -0800 - (15 MB Type: MPEG)
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12. ChatterBox Video Game Radio - Show 239
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This week's show is all about Schizoid, a recently released XBOX Live Arcade game that we all think is worth your time. We have Jamie Fristom, the game's creator, on the show to talk about the process and answer our questions about the transition from AAA development to casual title. Check out gamed
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public date: Wed, 26 August 2008 23:50:00 -0800 - (15 MB Type: MPEG)
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13. ChatterBox Video Game Radio - Show 238
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Once again, we talk a whole lot about Braid. Ara explains what makes it such a well designed game. Aside from the unique puzzle design, the icing is its focus on art, presentation, and subtlety.
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public date: Wed, 20 August 2008 00:10:00 -0800 - (15 MB Type: MPEG)
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14. ChatterBox Video Game Radio - Show 237
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What makes a game good? Rich says it's awesome sauce, but we actually take some time to break it down into core elements. In the middle of all this, Alon manages to talk a whole lot about Braid, all the while struggling NOT to talk about it to avoid spoiling the experience for Rich and the ChatterBo
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public date: Tue, 12 August 2008 23:40:00 -0800 - (15 MB Type: MPEG)
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15. ChatterBox Video Game Radio - Show 236
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This week we actually spend the whole show investigating a single topic - should the player be given more control over the content he plays? This is a complex topic that has no clear answer, but we certainly do a good job of wasting time considering the options.
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public date: Tue, 05 August 2008 23:40:00 -0800 - (15 MB Type: MPEG)
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16. ChatterBox Video Game Radio - Show 235
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This week we're joined by Scott Novis, founder of The Game Truck - gametruckparty.com. Ara knows Scott from when they both worked at Rainbow Studios. Scott regales us with stories of Rainbow Studios' history and explains how he managed to create a successful business from a bunch of video games and
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public date: Tue, 29 July 2008 23:30:00 -0800 - (15 MB Type: MPEG)
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17. ChatterBox Video Game Radio - Show 234
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E3 was full of... apparently nothing. We school you on why a unified console will never come to be and why some games will always have dynamic difficulty adjustment, or "rubberbanding". We also go on about visibility in games and the importance of knowing what's going on. Seems obvious, huh? Not for
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public date: Sat, 26 July 2008 12:10:00 -0800 - (15 MB Type: MPEG)
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18. ChatterBox Video Game Radio - Show 233
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Nintendo is finally releasing an accessory to make the Wii Remote work the way it should have originally. Microsoft is making a major change to the XBOX 360 dashboard - Rich and Ara have serious concerns about it. Wii Music is coming too, but it's apparently not much of a game, which is a bummer for
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public date: Sun, 20 July 2008 19:20:00 -0800 - (15 MB Type: MPEG)
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19. ChatterBox Video Game Radio - Show 232
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Alon just discovered Google's new Lively service (3D chatroom) and is curious if it could have any gaming applications. Ara has a lot to say about GRiD and the future of racing games. A listener decided to email us, but probably shouldn't have.
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public date: Sun, 13 July 2008 23:20:00 -0800 - (15 MB Type: MPEG)
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20. ChatterBox Video Game Radio - Show 231
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Ara's been working as a summer professor for a game design program at ASU the last few weeks - Alon tries, fruitlessly, to get him to consider having all the dumb kids work together for their game project. Your fearless hosts also ponder whether or not gaming is moving towards simulation of real lif
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public date: Tue, 8 July 2008 23:30:00 -0800 - (15 MB Type: MPEG)
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